How To Use PresentMon to Capture Frame Rates on DX12, Vulkan and UWP Games

Doom 2016 on Vulkan benchmark with PresentMon

We usually monitor and record the frame rates of our game using Fraps. It’s a widely used tool and a very popular one. However, the developers of Fraps weren’t able to update it for quite some time now and it doesn’t support games based on DX12, Vulkan and UWP (Universal Windows Platform). The developers announced … continue reading