Battlefield 1 Test Setup
While playing and benchmarking the Battlefield 1, I am using a Gigabyte Z170X Gaming 7 motherboard powered with an Intel Core i7-6700K. The CPU is set to run at its default stock speeds of 4.0Ghz to 4.2GHz (boost). Below are the rest of the system specifications:
Operating System: Windows 10 Pro 64bit
Motherboard: Gigabyte Z170X Gaming 7
Processor: Intel Core i7-6700K
CPU Cooler: Cryorig A40 Ultimate All-in-One
Memory: Corsair Vengeance LED DDR4-3200MHz 32GB
Storage Drives: Zotac Sonix 480GB NVMe SSD OS, OCZ RD400 NVMe SSD (game drive)
Power Supply: FSP Aurum PT 1000W
The graphics cards used are as follows with their respective default clock speeds:
Graphics Card | Base Clock | Boost Clock | VRAM | Memory Clock |
---|---|---|---|---|
Galax GTX 1080 HOF | 1734 MHz | 1873 MHz | 8GB (GDX) | 1251 MHz |
Zotac GTX 1070 AMP! Extreme | 1633 MHz | 1835 MHz | 8GB (GD5) | 2052 MHz |
PNY GTX 1060 6GB | 1506 MHz | 1709 MHz | 6GB (GD5) | 2002 MHz |
AMD Radeon RX 480 | 1266 MHz | N/A | 8GB (GD5) | 2000 MHz |
For the GeForce graphics cards, I used the NVIDIA GeForce GameReady 373.06 WHQL driver, while for the AMD Radeon RX 480, I used the newly released AMD Crimson 16.10.2 Beta Win 10 64-bit driver.
In getting the minimum, maximum and average frames per second while in DirectX 11 or DX11 mode, I used the good old Fraps utility. However, Fraps doesn’t support DX12 yet, so I used another method to extract those numbers. I used PresentMon for the DX12 mode; I only got the chance to test it with the Radeon RX 480 due to time constraint. PresentMon is still an unpolished small utility to extract FPS in DX12. I was also quite interested to see whether the Radeon RX 480 would somehow get better results while in DX12 mode compared to DX11. DirectX 12 is one of AMD’s forte and we have seen (huge) improvements while on DX12 or Vulkan on the Doom 2016 game.
Note: Battlefield 1 doesn’t have a built-in benchmark system. I used the war stories, The Runner mission, to benchmark the game because I find that graphics was more intense compared to other missions. I haven’t fully explored the game yet; I haven’t finished all the war stories at this time and haven’t tried all maps during multiplayer. Probably, there might be maps, scenarios or environments where it is more graphics intensive than The Runner mission. This would also mean that for maps or missions that require lesser GPU power, you may experience higher average FPS.
Now let’s proceed to the next page for the benchmark results…