NVIDIA GameWorks DX12 Announced – Raising Game Realism to New Levels

Aside from the new GeForce GTX 1080 Ti graphics card, NVIDIA has also announced GameWorks DX12, a collection of resources for game developers that will increase realism and shorten product cycles in titles designed using DirectX 12, Microsoft’s API that unifies graphics and simulation. Check out more details from the official news below.

How To Use PresentMon to Capture Frame Rates on DX12, Vulkan and UWP Games

Doom 2016 on Vulkan benchmark with PresentMon

We usually monitor and record the frame rates of our game using Fraps. It’s a widely used tool and a very popular one. However, the developers of Fraps weren’t able to update it for quite some time now and it doesn’t support games based on DX12, Vulkan and UWP (Universal Windows Platform). The developers announced …

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