NVIDIA GeForce RTX 2080 Ti FE – Shadow of the Tomb Raider Benchmarks
Shadow of the Tomb Raider is a new game released just recently. It’s also one of the games that will feature both real-time ray tracing and DLSS. Although, at the time I tested and benchmarked the game, both features are not available yet. I will test this game again when real-time ray tracing and DLSS is rolled out; after all, those are the two main features of the new RTX 20 series graphics card. Below are the results I got with the GeForce RTX 2080 Ti Founders Edition:
Note that I am using the in-game benchmark tool to benchmark Shadow of the Tomb Raider. This game is visually pleasing already even without the real-time ray tracing features. How much more once real-time ray tracing is rolled out. However, it’s also a bit graphics intensive. The GTX 1080 Ti is nowhere near 60 fps average on 2160p resolution. Even the mighty RTX 2080 Ti barely achieves 60 fps average at 4K UHD. I’m pretty sure this would improve once the DLSS feature is rolled out.